Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2392 | 2016-01-11 05:43:24 | 103.98 | 90% |
2266 | 2015-12-12 02:00:46 | 91.71 | 91% |
2008 | 2015-08-07 02:35:52 | 105.91 | 89% |
1827 | 2015-07-28 02:34:56 | 90.12 | 90% |
1751 | 2015-03-25 04:03:38 | 98.21 | 90% |
1039 | 2013-09-27 18:55:01 | 83.00 | 92% |
857 | 2013-05-17 16:51:28 | 71.13 | 85% |
508 | 2013-04-17 01:09:43 | 73.97 | 87% |
396 | 2013-04-10 15:47:11 | 84.18 | 91% |
190 | 2013-02-03 01:08:07 | 73.41 | 96% |
104 | 2013-01-28 05:10:07 | 59.48 | 86% |
91 | 2013-01-28 04:43:53 | 57.00 | 90% |