The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4600 | 2019-07-20 10:27:53 | 66.76 | 97% |
3587 | 2019-06-06 08:35:21 | 71.23 | 98% |