The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7584 | 2019-11-11 09:46:10 | 88.60 | 97% |
3739 | 2019-04-26 13:48:26 | 74.46 | 96% |
1925 | 2018-10-24 15:58:10 | 70.07 | 97% |