Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
539 | 2011-06-22 10:06:22 | 55.57 | 98% |
190 | 2009-05-07 19:44:10 | 31.34 |