Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4287 | 2016-02-14 18:45:57 | 125.82 | 100% |
3535 | 2015-07-21 14:31:55 | 123.29 | 99% |
2412 | 2013-12-27 19:42:49 | 115.42 | 95% |
1934 | 2013-04-29 21:45:42 | 119.73 | 98% |
1823 | 2013-03-09 01:48:24 | 118.65 | 97% |
1594 | 2013-01-14 03:38:37 | 117.90 | 98% |
1341 | 2012-11-21 00:16:18 | 132.69 | 100% |
1263 | 2012-11-03 03:05:53 | 120.58 | 96% |
324 | 2012-07-15 18:30:46 | 132.34 | 99% |
187 | 2012-07-08 03:16:17 | 122.05 | 99% |
43 | 2012-07-02 15:43:41 | 114.77 | 97% |