Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1021 | 2013-11-08 00:36:37 | 23.75 | 89% |
934 | 2013-07-23 19:04:48 | 26.32 | 96% |
154 | 2011-12-16 20:43:58 | 22.25 | 97% |
114 | 2011-12-14 13:22:41 | 18.07 | 86% |
26 | 2011-12-09 12:13:42 | 17.92 | 87% |