Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9795 | 2012-10-06 23:09:17 | 39.11 | 73% |
8674 | 2012-05-13 20:54:23 | 36.27 | 73% |
8364 | 2012-04-14 04:46:58 | 47.89 | 81% |
7043 | 2012-01-26 04:29:26 | 39.18 | 77% |
6905 | 2012-01-24 02:10:35 | 42.58 | 80% |
6649 | 2011-12-19 17:13:08 | 40.00 | 74% |
6293 | 2011-12-14 04:19:17 | 43.66 | 84% |
6151 | 2011-12-13 18:55:01 | 38.72 | 78% |
5220 | 2011-12-06 18:43:19 | 42.81 | 82% |
4771 | 2011-12-03 02:31:16 | 39.97 | 82% |
4672 | 2011-12-01 20:57:54 | 40.31 | 83% |
4503 | 2011-11-30 03:21:15 | 42.73 | 86% |
3848 | 2011-11-27 15:19:36 | 34.58 | 73% |
3125 | 2011-11-20 22:10:43 | 42.90 | 83% |
2860 | 2011-11-19 16:21:44 | 42.98 | 85% |
2444 | 2011-11-16 19:05:05 | 35.43 | 81% |
2068 | 2011-11-14 01:06:56 | 43.56 | 84% |
1923 | 2011-11-13 01:25:51 | 44.88 | 84% |
1917 | 2011-11-13 01:16:38 | 37.79 | 79% |
1587 | 2011-11-09 18:57:06 | 39.33 | 86% |
1078 | 2011-11-04 01:49:55 | 33.70 | 88% |
285 | 2011-10-26 15:39:05 | 36.67 | 88% |
273 | 2011-10-26 13:06:24 | 37.08 | 93% |