Good games offer players a set of challenging problems and then let them practice these until they have routinized their mastery.
Game | Time | WPM | Accuracy |
---|---|---|---|
9802 | 2012-10-07 22:36:39 | 54.92 | 84% |
9104 | 2012-05-27 20:06:04 | 57.05 | 80% |
8767 | 2012-05-18 02:30:37 | 59.00 | 88% |
7877 | 2012-03-26 04:14:03 | 42.54 | 77% |
7335 | 2012-03-14 05:58:02 | 47.84 | 82% |
7316 | 2012-03-14 05:20:07 | 43.16 | 79% |
7256 | 2012-02-03 04:06:17 | 41.68 | 77% |
7069 | 2012-01-26 21:26:48 | 38.73 | 79% |
6877 | 2012-01-23 05:04:15 | 40.90 | 76% |
6608 | 2011-12-16 03:01:27 | 52.52 | 87% |
6082 | 2011-12-12 04:43:35 | 43.86 | 80% |
5874 | 2011-12-11 01:31:34 | 46.87 | 80% |
4807 | 2011-12-03 05:54:07 | 30.94 | 73% |
4619 | 2011-12-01 00:16:13 | 35.71 | 74% |
3462 | 2011-11-23 04:50:44 | 40.57 | 78% |
2428 | 2011-11-16 15:36:49 | 46.24 | 85% |
2114 | 2011-11-14 02:38:16 | 44.25 | 84% |
1465 | 2011-11-08 13:41:00 | 37.54 | 80% |
1222 | 2011-11-05 02:36:15 | 41.25 | 89% |
742 | 2011-11-01 02:36:38 | 34.77 | 82% |