Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
445 | 2011-02-11 08:04:07 | 56.55 | |
160 | 2009-07-02 07:43:30 | 31.91 | |
41 | 2009-06-09 10:13:14 | 29.45 |