Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
553 | 2012-01-23 06:00:06 | 101.50 | 94% |
504 | 2011-01-28 22:33:37 | 79.89 | |
150 | 2008-12-21 23:12:44 | 102.02 |