Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2898 | 2013-11-09 00:42:29 | 61.81 | 95% |
1912 | 2012-04-22 11:54:51 | 65.31 | 94% |
1437 | 2012-03-19 09:27:36 | 52.10 | 91% |
1025 | 2012-03-07 12:17:00 | 62.93 | 94% |
97 | 2011-12-24 17:07:15 | 50.40 | 85% |