The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1411 | 2018-02-13 09:54:37 | 61.27 | 97% |
157 | 2018-01-14 02:11:41 | 57.93 | 96% |