The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
43092 | 2020-08-07 07:17:04 | 84.32 | 98% |
39969 | 2020-05-09 05:35:14 | 89.61 | 96% |
38820 | 2020-04-25 13:17:34 | 96.36 | 98% |
38426 | 2020-04-23 07:05:12 | 103.34 | 97% |
37079 | 2020-04-17 17:15:07 | 103.90 | 96% |
33219 | 2020-03-21 09:04:44 | 100.74 | 97% |
33096 | 2020-03-21 02:33:54 | 100.12 | 97% |
32641 | 2020-03-19 04:09:03 | 90.76 | 96% |
31658 | 2020-03-10 09:35:33 | 99.78 | 96% |
22526 | 2019-09-19 06:56:35 | 89.05 | 97% |
21064 | 2019-08-26 12:04:08 | 57.98 | 95% |
17219 | 2019-07-19 15:23:54 | 80.57 | 95% |
7134 | 2019-04-01 14:17:51 | 64.43 | 96% |
5884 | 2019-03-19 17:12:15 | 76.44 | 95% |