Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4086 | 2013-04-30 13:20:44 | 76.44 | 88% |
3182 | 2012-12-19 02:07:37 | 76.64 | 87% |
2960 | 2012-12-09 21:20:43 | 78.42 | 87% |
2346 | 2012-11-17 09:05:01 | 71.21 | 87% |
2040 | 2012-11-04 03:33:33 | 71.98 | 85% |
1557 | 2012-05-16 02:56:17 | 66.33 | 86% |
949 | 2012-04-17 03:49:16 | 52.38 | 83% |
670 | 2012-03-13 22:07:01 | 59.01 | 88% |
428 | 2012-02-19 00:24:12 | 56.76 | 90% |
40 | 2011-11-10 00:23:10 | 40.67 | 90% |
1 | 2011-11-08 20:09:10 | 27.16 | 83% |