Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7110 | 2016-04-05 16:40:27 | 53.18 | 95% |
7069 | 2016-03-16 01:31:07 | 53.12 | 91% |
6655 | 2015-09-06 18:02:34 | 37.30 | 88% |
6221 | 2014-06-08 19:47:09 | 47.61 | 90% |
6044 | 2014-05-06 20:46:42 | 45.59 | 89% |
5622 | 2012-05-11 01:42:29 | 41.44 | 88% |
3834 | 2011-05-31 22:15:29 | 46.46 | 86% |
3503 | 2010-11-27 13:55:47 | 47.05 | |
3465 | 2010-11-25 17:49:35 | 44.84 | |
2968 | 2010-10-02 00:37:15 | 39.77 | |
2413 | 2009-11-05 03:57:59 | 31.38 | |
2390 | 2009-11-02 02:27:19 | 43.71 | |
2125 | 2009-10-22 01:32:57 | 31.57 | |
2017 | 2009-07-14 18:28:13 | 38.80 | |
1950 | 2009-05-08 02:53:26 | 38.32 | |
1719 | 2009-04-15 19:07:51 | 38.68 | |
1703 | 2009-04-13 20:06:27 | 53.03 | |
1357 | 2009-03-03 04:01:58 | 33.29 | |
1322 | 2009-03-02 01:47:46 | 41.01 | |
1119 | 2009-02-24 01:25:24 | 39.00 | |
977 | 2009-02-15 18:21:09 | 41.45 | |
777 | 2009-02-07 16:03:01 | 28.81 | |
662 | 2009-01-30 16:55:51 | 41.21 | |
294 | 2009-01-18 00:57:35 | 33.35 | |
122 | 2009-01-09 21:26:35 | 32.36 |