Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
449 | 2012-04-04 18:21:40 | 54.77 | 96% |
301 | 2012-03-26 11:42:53 | 44.25 | 89% |