Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1657 | 2013-05-24 19:05:48 | 78.54 | 94% |
1089 | 2012-11-15 19:17:49 | 80.05 | 93% |
22 | 2011-06-30 01:12:43 | 55.75 | 89% |