The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
34753 | 2019-07-21 21:28:45 | 65.76 | 100% |
32943 | 2019-05-30 00:41:28 | 62.11 | 99% |
30628 | 2019-03-14 14:36:08 | 55.75 | 99% |