Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5953 | 2015-01-08 22:50:49 | 65.71 | 94% |
5292 | 2014-12-18 22:34:13 | 80.32 | 95% |
3959 | 2014-11-23 22:34:57 | 78.09 | 98% |
3900 | 2014-11-20 12:28:49 | 68.34 | 96% |
3752 | 2014-11-16 19:33:36 | 78.73 | 97% |
3050 | 2014-10-14 18:45:04 | 80.18 | 99% |
3047 | 2014-10-14 18:42:05 | 72.78 | 98% |
3002 | 2014-10-11 19:51:24 | 78.59 | 96% |
2679 | 2014-09-26 22:02:32 | 68.25 | 97% |
2668 | 2014-09-26 21:51:04 | 71.65 | 95% |
2421 | 2014-09-24 18:46:08 | 75.71 | 97% |
2128 | 2014-09-17 14:39:42 | 63.29 | 92% |
2125 | 2014-09-16 16:02:57 | 65.39 | 95% |
1332 | 2014-08-30 16:11:27 | 71.03 | 95% |
1312 | 2014-08-30 14:41:33 | 65.65 | 96% |
1297 | 2014-08-30 01:55:48 | 57.84 | 93% |
417 | 2014-08-11 12:59:57 | 56.16 | 91% |
263 | 2014-07-31 15:18:22 | 65.16 | 97% |