The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
10454 | 2018-08-01 20:26:17 | 81.03 | 97% |
2205 | 2018-01-24 22:52:37 | 61.44 | 97% |
1318 | 2018-01-14 02:11:30 | 73.28 | 98% |