The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
16297 | 2020-04-09 13:19:40 | 135.10 | 99% |
3779 | 2017-10-14 14:25:08 | 141.13 | 100% |
1771 | 2017-07-19 23:12:56 | 109.96 | 96% |
1449 | 2017-07-18 23:09:37 | 120.74 | 97% |
1097 | 2017-07-17 23:22:20 | 135.98 | 99% |