Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1013 | 2009-02-05 04:06:19 | 76.14 | |
664 | 2008-11-24 22:03:47 | 73.25 | |
411 | 2008-11-07 03:44:00 | 80.80 | |
349 | 2008-11-04 03:35:44 | 80.76 | |
124 | 2008-10-01 23:00:56 | 57.99 |