Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1488 | 2012-08-07 22:33:18 | 9.61 | 80% |
1240 | 2011-12-12 23:41:39 | 12.26 | 76% |
1050 | 2011-09-02 21:41:12 | 15.81 | 81% |
195 | 2010-10-17 00:42:31 | 13.43 | |
190 | 2010-10-15 18:47:30 | 14.81 | |
31 | 2010-07-27 19:49:24 | 10.26 |