Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4952 | 2011-08-03 00:54:48 | 107.56 | 98% |
4930 | 2011-08-02 05:39:05 | 99.81 | 98% |
4681 | 2011-07-27 00:53:38 | 105.54 | 98% |
3598 | 2011-05-27 03:53:14 | 89.66 | 97% |
3499 | 2011-05-25 03:56:15 | 91.38 | 94% |
3365 | 2011-05-18 02:29:42 | 97.46 | 97% |
2521 | 2010-05-18 04:05:50 | 95.57 | |
2490 | 2010-05-14 14:18:03 | 83.49 | |
2219 | 2010-04-11 00:02:57 | 85.03 | |
2096 | 2010-03-24 03:18:28 | 90.25 | |
1977 | 2010-03-01 02:42:25 | 95.57 | |
1689 | 2010-01-31 05:38:06 | 84.44 | |
1666 | 2010-01-31 03:25:59 | 86.22 | |
864 | 2009-11-27 20:29:06 | 79.94 | |
386 | 2009-06-23 22:24:16 | 85.51 |