The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8320 | 2020-07-26 09:28:04 | 41.10 | 96% |
1260 | 2017-12-04 14:05:33 | 38.57 | 98% |