The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
175104 | 2020-10-08 20:23:08 | 121.87 | 99% |
171302 | 2020-05-11 17:06:57 | 115.33 | 99% |
159280 | 2019-04-17 13:39:15 | 122.32 | 99% |
156687 | 2019-03-18 16:02:32 | 108.75 | 98% |
148576 | 2018-09-20 20:52:17 | 107.08 | 98% |
146843 | 2018-08-27 19:25:04 | 116.40 | 98% |
145724 | 2018-08-10 21:11:11 | 115.35 | 99% |
133965 | 2018-03-21 13:39:43 | 114.78 | 97% |
130740 | 2018-02-07 16:52:25 | 112.85 | 97% |
129328 | 2018-01-16 21:24:23 | 124.60 | 99% |
123223 | 2017-11-03 19:37:03 | 90.62 | 96% |
115441 | 2017-08-14 19:48:23 | 104.94 | 98% |
108671 | 2017-07-01 22:36:04 | 97.72 | 96% |