The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
179140 | 2020-12-17 15:13:45 | 102.75 | 98% |
174225 | 2020-09-16 13:30:12 | 104.74 | 97% |
172535 | 2020-07-17 16:31:01 | 98.40 | 98% |
163684 | 2019-08-22 17:12:19 | 125.71 | 99% |
163304 | 2019-08-19 14:28:21 | 119.66 | 99% |
156439 | 2019-03-14 16:31:13 | 102.84 | 97% |
152528 | 2018-12-11 16:50:42 | 121.58 | 99% |
152333 | 2018-12-06 19:15:49 | 102.19 | 98% |
148935 | 2018-09-26 17:26:12 | 123.91 | 98% |
148826 | 2018-09-25 17:37:11 | 94.92 | 97% |
145946 | 2018-08-14 20:47:55 | 132.08 | 100% |
142359 | 2018-06-25 17:48:11 | 116.63 | 98% |
134245 | 2018-03-23 16:03:26 | 114.11 | 96% |
132342 | 2018-02-27 20:03:14 | 107.53 | 98% |
131154 | 2018-02-13 21:04:10 | 110.78 | 99% |
127145 | 2017-12-22 19:40:35 | 105.57 | 98% |
123955 | 2017-11-09 17:37:55 | 108.77 | 97% |
123568 | 2017-11-06 21:55:14 | 105.91 | 97% |
122729 | 2017-10-26 19:53:09 | 100.81 | 97% |
119748 | 2017-09-25 16:08:53 | 101.82 | 97% |
119721 | 2017-09-25 15:45:11 | 106.41 | 97% |
119548 | 2017-09-23 14:23:30 | 111.91 | 97% |
115514 | 2017-08-15 13:50:32 | 111.70 | 99% |
111843 | 2017-07-24 19:16:46 | 85.23 | 96% |
111604 | 2017-07-22 14:39:00 | 86.66 | 93% |
109340 | 2017-07-06 19:15:30 | 98.90 | 97% |
107779 | 2017-06-27 14:39:14 | 122.09 | 99% |
107131 | 2017-06-20 21:06:48 | 97.67 | 97% |
105424 | 2017-06-05 13:02:21 | 106.62 | 96% |
103733 | 2017-05-22 14:44:48 | 95.13 | 94% |