Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1227 | 2015-04-30 13:40:46 | 57.70 | 89% |
780 | 2014-11-02 03:49:30 | 51.11 | 91% |
775 | 2014-11-02 03:42:52 | 57.11 | 94% |
649 | 2014-10-13 08:05:24 | 53.40 | 95% |
509 | 2014-09-09 12:46:59 | 42.65 | 90% |
502 | 2014-09-06 15:14:13 | 42.11 | 89% |
89 | 2011-12-09 12:14:57 | 11.47 | 85% |
34 | 2011-07-23 11:10:42 | 23.05 | 90% |