Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
830 | 2009-10-13 23:25:40 | 95.15 | |
303 | 2009-09-25 22:18:09 | 88.97 | |
128 | 2009-09-17 03:10:59 | 85.48 |