Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5846 | 2016-02-24 04:23:45 | 87.14 | 98% |
5502 | 2015-11-30 03:35:21 | 99.09 | 100% |
4800 | 2015-08-14 04:40:29 | 77.51 | 100% |
3829 | 2015-04-19 21:44:08 | 79.76 | 100% |
3747 | 2015-03-30 00:54:34 | 78.11 | 99% |
3128 | 2014-11-07 00:35:13 | 81.07 | 97% |
2685 | 2014-10-03 20:55:44 | 87.59 | 100% |
2367 | 2014-09-22 00:24:09 | 90.21 | 100% |
2273 | 2014-09-16 00:06:31 | 82.04 | 100% |