The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4590 | 2018-12-24 07:39:34 | 63.88 | 93% |
4541 | 2018-12-20 23:33:06 | 68.21 | 94% |