The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
5251 | 2020-06-18 11:54:53 | 71.82 | 98% |
3977 | 2019-05-27 19:03:40 | 63.72 | 96% |
1769 | 2019-04-15 19:17:28 | 63.92 | 97% |