The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
10886 | 2019-07-04 05:48:17 | 68.07 | 98% |
9953 | 2018-09-14 04:45:29 | 69.26 | 98% |
8916 | 2018-08-03 05:52:04 | 65.93 | 98% |