All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
119215 | 2020-05-04 19:19:20 | 165.55 | 99% |
113820 | 2019-12-02 01:18:54 | 79.02 | 93% |
106387 | 2019-08-18 02:01:04 | 154.08 | 98% |
103481 | 2019-05-06 23:47:19 | 141.98 | 97% |
93114 | 2019-02-16 22:35:59 | 146.55 | 98% |
92873 | 2019-02-16 01:43:32 | 128.98 | 97% |