The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
135885 | 2023-01-16 00:39:12 | 171.06 | 99% |
115886 | 2020-02-10 02:27:51 | 147.81 | 97% |
112842 | 2019-11-07 03:17:09 | 121.85 | 97% |
110230 | 2019-10-01 23:37:40 | 141.53 | 98% |
108662 | 2019-09-11 22:48:58 | 160.06 | 98% |
92603 | 2019-02-15 01:06:56 | 125.48 | 96% |
90869 | 2019-01-05 23:51:15 | 130.96 | 97% |
88552 | 2018-12-15 05:22:35 | 116.57 | 96% |
78148 | 2018-10-22 00:05:15 | 143.74 | 97% |
73325 | 2018-10-04 23:18:25 | 141.80 | 98% |
67789 | 2018-09-14 16:18:20 | 104.99 | 93% |
65968 | 2018-09-07 02:23:40 | 123.55 | 97% |
65379 | 2018-09-04 22:52:32 | 114.56 | 96% |
63955 | 2018-08-28 18:12:01 | 116.14 | 97% |
51051 | 2018-04-25 04:59:25 | 109.87 | 96% |
46745 | 2018-01-31 22:59:48 | 137.43 | 98% |
38426 | 2017-10-18 20:59:47 | 126.02 | 96% |
27140 | 2017-07-11 00:29:05 | 112.51 | 96% |
26975 | 2017-07-10 16:23:45 | 128.42 | 98% |
25069 | 2017-07-01 21:21:25 | 104.27 | 96% |
16704 | 2017-05-28 01:22:34 | 110.83 | 94% |
14608 | 2017-05-16 21:03:27 | 106.79 | 91% |
13513 | 2017-05-08 20:38:33 | 97.71 | 90% |
12397 | 2017-05-03 23:15:06 | 102.39 | 93% |