Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2645 | 2013-12-16 09:06:21 | 118.07 | 94% |
2602 | 2013-08-08 00:11:38 | 118.82 | 95% |
2050 | 2011-10-16 08:18:54 | 116.39 | 94% |
2039 | 2011-10-16 00:43:58 | 98.17 | 90% |
1581 | 2011-09-01 08:26:54 | 99.97 | 95% |
838 | 2011-04-13 01:05:21 | 77.35 | |
792 | 2011-04-10 08:59:59 | 76.86 | |
87 | 2011-03-26 05:07:28 | 105.39 | |
28 | 2011-03-12 04:46:58 | 83.97 | |
18 | 2011-03-10 11:44:27 | 83.00 |