Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1090 | 2009-12-09 02:32:56 | 105.89 | |
840 | 2009-03-28 02:55:58 | 94.69 | |
633 | 2009-03-14 19:44:36 | 86.36 | |
603 | 2009-03-13 15:13:52 | 81.72 | |
510 | 2009-01-05 22:08:33 | 82.51 | |
418 | 2008-12-20 13:45:10 | 75.44 | |
142 | 2008-10-08 23:42:51 | 75.01 |