Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8593 | 2020-07-19 10:20:33 | 68.34 | 97% |
4780 | 2017-01-06 08:02:20 | 55.31 | 95% |
3854 | 2013-04-06 11:33:33 | 67.68 | 97% |
3825 | 2013-04-02 11:30:36 | 58.89 | 91% |
3244 | 2011-08-20 03:10:18 | 70.44 | 97% |
2947 | 2011-02-05 05:10:18 | 64.61 | |
2891 | 2010-12-15 11:10:28 | 54.33 | |
2619 | 2010-09-12 01:14:47 | 62.76 | |
2481 | 2010-08-21 04:11:36 | 64.02 | |
2424 | 2010-08-17 04:33:31 | 74.65 | |
1180 | 2010-06-17 13:34:03 | 55.00 | |
1111 | 2010-06-16 09:27:38 | 58.65 | |
277 | 2010-05-25 03:37:45 | 53.83 | |
55 | 2009-09-06 18:34:30 | 43.63 | |
27 | 2009-09-04 16:11:16 | 44.02 |