The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
8750 | 2019-10-23 06:22:42 | 69.55 | 96% |
2989 | 2018-10-13 03:27:51 | 55.68 | 94% |