The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6340 | 2020-10-27 14:00:31 | 93.87 | 98% |
4599 | 2019-09-06 14:17:51 | 91.24 | 98% |