The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
15558 | 2020-12-12 12:29:03 | 77.36 | 98% |
14543 | 2020-01-10 12:52:47 | 76.91 | 98% |
8420 | 2019-03-31 20:34:15 | 65.50 | 97% |
5586 | 2018-10-16 16:28:13 | 67.33 | 97% |
4625 | 2018-09-07 20:26:30 | 59.27 | 96% |
3137 | 2018-07-11 11:48:24 | 64.81 | 96% |
3016 | 2018-07-08 10:45:26 | 55.16 | 94% |
1707 | 2018-06-09 22:09:56 | 54.10 | 95% |