The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
992 | 2019-03-19 21:06:59 | 150.23 | 100% |
962 | 2019-03-19 20:45:33 | 146.99 | 100% |
920 | 2019-03-19 20:15:58 | 149.86 | 100% |