The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1387 | 2020-06-28 11:07:04 | 165.77 | 99% |
1157 | 2020-06-24 15:59:39 | 171.05 | 98% |