All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
19167 | 2020-07-20 02:26:01 | 77.29 | 95% |
15457 | 2020-05-21 16:21:34 | 83.41 | 95% |
15439 | 2020-05-21 15:41:36 | 90.18 | 96% |
14651 | 2020-05-13 22:26:46 | 82.70 | 95% |
9586 | 2020-04-06 04:39:41 | 78.34 | 96% |
5251 | 2020-01-31 03:36:16 | 77.90 | 95% |
3996 | 2020-01-15 02:18:33 | 79.49 | 95% |