All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
11317 | 2020-10-09 08:00:57 | 101.24 | 98% |
10751 | 2020-09-14 16:44:52 | 88.59 | 97% |
3823 | 2019-06-16 21:38:24 | 91.37 | 97% |
3463 | 2019-05-21 19:41:50 | 86.77 | 96% |