The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
534 | 2020-05-13 06:20:09 | 49.30 | 95% |
441 | 2020-05-10 16:05:04 | 49.23 | 92% |