The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7333 | 2020-12-11 21:02:56 | 99.71 | 97% |
6116 | 2020-11-16 18:19:15 | 115.93 | 100% |
4799 | 2020-09-16 04:50:38 | 98.58 | 98% |