The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1655 | 2020-10-02 21:15:12 | 130.43 | 97% |
701 | 2020-06-18 17:18:42 | 134.81 | 99% |