Text race history for 98.12.28 男達の別れ (shooterboss)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
2863 2019-02-08 09:10:00 140.95 100%