The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
12332 | 2020-11-06 12:24:28 | 85.72 | 97% |
9033 | 2020-09-20 10:03:15 | 85.48 | 98% |